|
Command/Variable
|
Use |
Category |
Description |
| _snd_mixahead 0.100 |
client |
audio |
sets sound mixahead value - similar to s_mixahead in Quake2
- can fix stuttering issues with some sound cards |
| _vid_default_mode 0 |
client |
video |
sets default video mode (screen resolution) |
| _vid_default_mode_win 3 |
client |
video |
sets default windowed video mode (screen resolutoin) |
| _vid_wait_override 0 |
client |
video |
sets video wait override |
| _windowed_mouse 0 |
client |
player |
enables mouse in windowed mode |
| +alt1 |
|
|
|
| +alt2 |
|
|
|
| +attack |
client |
player |
fir |
| +attack2 |
client |
player |
secondary fire - *see special |
| +back |
client |
player |
move backwards |
| +camdistance |
client |
chase cam |
moves chase cam perspective away from player - *works only
if thirdperson is activated |
| +camin |
client |
chase cam |
moves chase cam forward - *works only if thirdperson is
activated |
| +cammousemove |
client |
chase cam |
moves chase with mouse - *works only if thirdperson is
activated |
| +camout |
client |
chase cam |
moves chase cam backward - *works only if thirdperson is
activated |
| +campitchdown |
client |
chase cam |
decreases chase cam pitch to look down - *works only if
thirdperson is activated |
| +campitchup |
client |
chase cam |
increases chase cam pitch to look up - *works only if
thirdperson is activated |
| +camyawleft |
client |
chase cam |
tilts chase cam left - *works only if thirdperson is
activated |
| +camyawright |
client |
chase cam |
tilts chase cam right - *works only if thirdperson is
activated |
| +det20 |
client |
player |
sets detpack with 20 second timer - *demo class only |
| +det5 |
client |
player |
sets detpack with 5 second timer - *demo class only |
| +det50 |
client |
player |
sets detpack with 50 second timer - *demo class only |
| +duck |
client |
player |
crouches |
| +forward |
client |
player |
moves forward |
| +gren1 |
client |
player |
launches grenade type 1 - *see primegrenX, throwgren |
| +ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
| +gren2 |
client |
player |
launches grenade type 2 - *see primegrenX, throwgren |
| +jlook |
client |
joystick |
enables joystick to look around |
| +jump |
client |
player |
jumps |
| +klook |
client |
player |
enables the keyboard to look around |
| +left |
client |
player |
strafes left |
| +lookdown |
client |
player |
looks down |
| +lookup |
client |
player |
looks up |
| +mlook |
client |
mouse |
enables mouse to look around |
| +movedown |
client |
player |
moves player down - *climbing down a ladder, swimming down |
| +moveleft |
client |
player |
strafes left |
| +moveright |
client |
player |
strafes right |
| +moveup |
client |
player |
moves player up - *climbing up a ladder, swimming up |
| +reload |
client |
player |
reloads current weapon |
| +right |
client |
player |
strafes right |
| +showscores |
client |
player |
shows player scores and pings |
| +speed |
client |
player |
forces player to walk if 'always run' is enabled, and forces
player to run if 'always run' is disabled |
| +strafe |
client |
player |
strafe modifier - while this is held down, use direction
keys to strafe in different directions |
| +use |
client |
player |
uses an item- such as a button, machine gun, etc. |
| adm_ban |
client |
tfc admin |
bans the current player in the player's list from the server
- must have admin status of server by using the "admin <password>" command |
| adm_ceasefire |
client |
tfc admin |
pauses or unpauses the game - must have admin status of
server by using the "admin <password>" command |
| adm_countplayers |
client |
tfc admin |
shows the number of players on a server and their teams -
must have admin status of server by using the "admin <password>" command |
| adm_deal |
client |
tfc admin |
begins a cycle in the player's list that asks to kick, ban,
or next for each player - must have admin status of server by using the
"admin <password>" command |
| adm_kick |
client |
tfc admin |
kicks the current player in the player's list from the
server - must have admin status of server by using the "admin <password>"
command |
| adm_listplayers |
client |
tfc admin |
lists all players and their ip addresses - must have admin
status of server by using the "admin <password>" command |
| adm_next |
client |
tfc admin |
advances to the next player in the player's list - must have
admin status of server by using the "admin <password>" command |
| admin <password> |
client |
tfc admin |
after server has set "tfc_adminpwd", use this in the in-game
console to gain admin status of the server and can use any of the "adm_*"
commands |
| alias <name> "cmd1; cmd2" |
client |
player |
binds commands together in an alias to perform mutiple tasks
at the hit of one button |
| allowupload |
client |
uploading/ downloading |
toggles the uploading of local decals and models to the
server on/off |
| ambient_fade 100 |
client |
audio |
sets the distance at which ambient sounds fade away |
| ambient_level 0.300 |
client |
audio |
sets the sound level for ambient sounds |
| appenddemo <demoname> |
client |
demo |
records a demo and appends it to the demo file in existence
at Half-Life/Valve/demo.dem |
| autosave |
client |
player |
enables autosave feature |
| begin |
|
|
|
| bgetmod |
client |
player |
requests batch mod status |
| bgetsv |
client |
player |
requests batch server list |
| bgmbuffer 4096 |
client |
audio |
sets the CD audio buffer size |
| bgmvolume 0 |
client |
audio |
toggles CD audio on/off- * 1 is 'on', 0 is 'off' |
| bind <key> <command> |
client |
player |
combines a <key> with a command or alias |
| bottomcolor 6 |
client |
player |
sets the bottom color of the player model |
| brightness 1 |
client |
video |
enables glare reduction - *the higher the value, the
brighter it gets |
| build |
client |
player |
displays the build menu to choose from sentry or dispenser -
*engineer class only |
| c_maxdistance 200 |
client |
chase cam |
sets the maximum distance of the chase cam |
| c_maxpitch 90 |
client |
chase cam |
sets the maximum pitch of the chase cam |
| c_maxyaw 135 |
client |
chase cam |
sets the maximum yaw of the chase cam |
| c_minidistance 30 |
client |
chase cam |
sets the minimum distance of the chase cam |
| c_minpitch 0 |
client |
chase cam |
sets the minimum pitch of the chase cam |
| c_minyaw -135 |
client |
chase cam |
sets the minimum yaw of the chase cam |
| cam_command 0 |
client |
chase cam |
toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' |
| cam_contain 0 |
client |
chase cam |
toggles chase cam auto-contain in current room on/off - * 1
is 'on', 0 is 'off' |
| cam_idealdist 64 |
client |
chase cam |
sets the preferred distance from the player model to the
chase cam - *works only if thirdperson is activated |
| cam_idealpitch 0 |
client |
chase cam |
sets the preferred pitch for the chase cam - *works only if
thirdperson is activated |
| cam_idealyaw 90 |
client |
chase cam |
sets the preferred yaw for the chase cam - *works only if
thirdperson is activated |
| cam_snapto 0 |
client |
chase cam |
sets the preferred snap interval for the chase cam - *works
only if thirdperson is activated |
| cancelselect |
client |
player |
cancels selection |
| cd |
client |
audio |
controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd
loop X' plays track X using tracks 1-16 |
| centerview |
client |
player |
centers the players view |
| changeclass |
client |
player |
displays the change class menu |
| changeteam |
client |
player |
displays the team change menu |
| chase_back 100 |
client |
chase cam |
sets the preferred chase cam distance from the player when
backing up |
| chase_right 0 |
client |
chase cam |
sets the preferred offset to the side for the chase cam |
| chase_up 16 |
client |
chase cam |
sets the preferred offset up for the chase cam |
| cl_adaptive |
client |
player |
displays time, dropped packet %, average latency, up/down
rates, and frames per second (FPS) |
| cl_allow_download 0 |
client |
uploading/ downloading |
toggles download of maps, models and decals when joining a
server - * 1 is 'on', 0 is 'off' |
| cl_allow_upload 0 |
client |
uploading/ downloading |
toggles upload of maps, models and decals when joining a
server - * 1 is 'on', 0 is 'off' |
| cl_allowdownload 0 |
client |
uploading/ downloading |
toggles download of maps, models and decals when joining a
server - * 1 is 'on', 0 is 'off' |
| cl_allowupload 0 |
client |
uploading/ downloading |
toggles upload of maps, models and decals when joining a
server - * 1 is 'on', 0 is 'off' |
| cl_anglespeedkey 0.670 |
client |
player |
sets the speed that the direction keys change the view angle |
| cl_appendmixed 0 |
client |
audio |
toggles the forcing the playing of mixed sounds as
sequential sounds instead - * 1 is 'on', 0 is 'off' |
| cl_backspeed 400 |
client |
player |
sets the backup speed of a player - number can only go as
fast as a particular server allows |
| cl_bitcounts |
client |
player |
shows list of bits received for each player, with delta
values |
| cl_bob 0.010 |
client |
player |
sets the amount that the view bobs while the player is
running |
| cl_bobcycle 0.800 |
client |
player |
sets how frequently the view of a player bobs while running |
| cl_bobup 0.500 |
client |
player |
sets the amount that the view of a player bobs while running |
| cl_download_ingame 0 |
client |
uploading/ downloading |
toggles downloads of models and decals during a game - * 1
is 'on', 0 is 'off' |
| cl_download_max 0 |
client |
uploading/ downloading |
sets the maximum number of files downloaded from a server |
| cl_downloadinterval 1 |
client |
uploading/ downloading |
sets the minimum time in between downloads from a server |
| cl_forwardspeed 400 |
client |
player |
sets the forward speed of a player - *can only go as fast as
the server allows |
| cl_gaitestimation 1 |
client |
player |
enables estimated player stepping motion |
| cl_gg 0 |
client |
player |
toggles game gauge mode - * 1 is 'on', 0 is 'off' |
| cl_himodels |
client |
player |
toggles higer quality player models - * 1 is 'on', 0 is
'off' |
| cl_messages |
client |
player |
shows server messages |
| cl_movespeedkey 0.300 |
client |
player |
sets movement speed for keyboard use |
| cl_nodelta |
client |
player |
toggles delta compression - * 1 is 'on', 0 is 'off' |
| cl_nopred 0 |
client |
player |
toggles client-side prediction - * 1 is 'on', 0 is 'off' |
| cl_pitchdown <angle> |
client |
player |
sets the maximum angle to look down - *default is 89 |
| cl_pitchspeed 225 |
client |
player |
sets the speed at which the pitch changes |
| cl_pitchup <angle> |
client |
player |
sets the maximum angle to look up - *default is 89 |
| cl_pred_fraction 0.5 |
client |
player |
sets the client-side prediction faction - *closer to 1.0 is
more prediction |
| cl_pred_link 1 |
client |
player |
sets the client-side prediction link value |
| cl_pred_maxtime 255 |
client |
player |
sets the maximum client-side prediction time |
| cl_predict_players 1 |
client |
player |
toggles prediction of other players - * 1 is 'on', 0 is
'off' |
| cl_print_custom |
client |
player |
displays loaded custom .wad files or decals |
| cl_resend 3 |
client |
player |
sets the resend count |
| cl_rollangle 2 |
client |
video |
sets the view tilt angle for roll motion |
| cl_rollspeed 200 |
client |
video |
sets the view tilt speed |
| cl_shownet 0 |
client |
player |
toggles the display of network packet numbers - * 1 is 'on',
0 is 'off' |
| cl_showsizes 0 |
client |
player |
toggles the display of network packet size graph - * 1 is
'on', 0 is 'off' |
| cl_sidespeed 400 |
client |
player |
sets the strafing speed of a player |
| cl_skycolor_b 0 |
client |
video |
sets the blue component of the sky color |
| cl_skycolor_g 0 |
client |
video |
sets the green component of the sky color |
| cl_skycolor_r 0 |
client |
video |
sets the red component of the sky color |
| cl_skyname <name> |
client |
video |
sets the sky pattern - * such as 'cl_skyname desert' |
| cl_skyvec_x 0 |
client |
video |
sets the sky pattern position x-coordinate |
| cl_skyvec_y 0 |
client |
video |
sets the sky pattern position y-coordinate |
| cl_skyvec_z 0 |
client |
video |
sets the sky pattern position z-coordinate |
| cl_slist 10 |
client |
player |
sets the number of servers in the serverlist |
| cl_solid_players 1 |
client |
player |
toggles solid player models - * 1 is 'on', 0 is 'off' |
| cl_timeout 305 |
|
|
sets the inactivity time brfore a client times out |
| cl_upload_max 0 |
|
|
sets the maximum number of files a client can upload to a
server |
| cl_upspeed 320 |
client |
player |
sets the speed of a player when he climbs up |
| cl_usr |
client |
player |
displays user HUD information |
| cl_view |
client |
player |
displays list of current on-screen entities |
| cl_waterdist 4 |
client |
player |
sets the underwater distance |
| cl_yawspeed 210 |
client |
player |
sets the turning speed - * only will go as fast as a server
allows |
| clear |
client |
player |
clears the console screen |
| clearlist |
client |
player |
clears the server list |
| clientport 27005 |
client |
player |
sets the port that the client will use to connect to a
server |
| cmd |
client |
player |
can use this in conjunction with a command |
| con_notifytime 4 |
|
|
sets client notification time |
| connect <ip address> |
client |
player |
connects to a server with the used ip address |
| contimes <n> |
|
|
shows n overlay lines - * n = 4 to 64 |
| coop 0 |
|
|
toggles cooperatice play mode - * 1 is 'on', 0 is 'off' |
| crc <mapname> |
|
|
displays the crc value for the map at maps\<mapname>.bsp |
| crosshair 0 |
client |
player |
toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
| customrsrclist <arg> |
|
|
issues a resource request |
| d_spriteskip |
|
|
|
| dc 0 |
client |
player |
toggles the display of the class briefings - * 1 is 'on', 0
is 'off' |
| deathmatch 0 |
|
|
toggles deathmatch mode - * 1 is 'on', 0 is 'off' |
| default_fov 90 |
client |
player |
sets the default field of view in degrees - * smaller number
is a smaller angle of view, while a larger number is a larger field of view |
| demos |
client |
demo |
runs a loop of demos set with startdemos |
| detdispenser |
client |
player |
remotely detonates ammo dispenser - * engineer class only |
| discard |
client |
player |
drops unusable ammo |
| disconnect |
client |
player |
disconnects a player from a server |
| displaysoundlist 0 |
client |
audio |
toggles on/off a list of all loaded sounds - * 1 is 'on', 0
is 'off' |
| download |
client |
uploading/ downloading |
begins downloading files from a server - * only if
'cl_download_ingame' is set to 1 |
| echo "message" |
client |
player |
echos text to the console - * useful for letting a player
know that a script or .cfg file was loaded successfully |
| edgefriction 2 |
|
|
sets the amount of friction between players and objects |
| enableconsole |
client |
player |
enables the console screen |
| endmovie |
client |
player |
ends a currently ongoing movie |
| envmap |
|
|
creates the 6 .bmp images for sky boxes from the player's
current position |
| escape |
client |
player |
acts as <ESCAPE> key by hiding the console and cancelling
selections |
| fakelag 0 |
client |
player |
simulates lag - * the higher the number, the more simulated
lag |
| fakeloss 0 |
client |
player |
simulates packet loss - * the higher the value, the more
simulated packet loss |
| feign |
client |
player |
fake death - * spy class only |
| firstperson |
client |
player |
enables first person viewing of the game |
| flaginfo |
client |
player |
displays flag status |
| flush |
|
|
flushes the memory and reloads the map |
| fly |
|
|
|
| force_centerview |
client |
player |
forces the player's view to look straight ahead |
| fps_lan 31 |
client |
player |
sets the maximum framerate on a LAN game |
| fps_modem 31 |
client |
player |
sets the maximum framerate in an internet game |
| fps_single 80 |
client |
player |
sets the maximum framerate in a single playergame |
| fullinfo <complete info string> |
|
|
displays user information |
| fullserverinfo |
|
|
displays server information |
| gamma 3 |
client |
video |
sets the gamma level |
| getcertificate |
client |
player |
gets certificate from WON |
| getsv |
client |
player |
lists each server's ip address and the total number of
servers |
| gg <demoname> |
client |
demo |
runs the game gauge benchmark using <demoname> - * 'cl_gg'
must be set to 1 |
| gl_affinemodels 0 |
client |
video |
|
| gl_alphamin 0.250 |
client |
video |
sets the minimum alpha blending level |
| gl_clear 0 |
client |
video |
toggles visual quality - * cracks between textures show when
set to 1 |
| gl_cull 1 |
client |
video |
toggles rendering of visible objects only - * 1 is 'on', 0
is 'off', and 0 will lower fps |
| gl_d3dflip 0 |
client |
video |
toggles reversed rendering order for D3D |
| gl_dither 1 |
client |
video |
toggles dithering - * 1 is 'on', 0 is 'off' |
| gl_dump |
client |
video |
lists the data for the video card: vendor, renderer,
version, and extensions used |
| gl_flipmatrix 0 |
client |
video |
toggles special crosshair fix when using the 3DNow! 3Dfx
MiniGL - * 1 is 'on', 0 is 'off' |
| gl_keeptjunctions 0 |
client |
video |
toggles showing of cracks between textures - * 1 is 'on', 0
is 'off', with 1 being the better quality and slower fps |
| gl_lightholes 0 |
client |
video |
toggles light holes - * 1 is 'on', 0 is 'off' |
| gl_log <logfilename> |
client |
video |
writes graphic debug messages to <logfilename> |
| gl_max_size 256 |
client |
video |
sets the maximum texture size |
| gl_monolights 0 |
client |
video |
toggles a uniform light source with no shadows - * 1 is
'on', 0 is 'off', and works in OpenGL only |
| gl_nobind 0 |
client |
video |
toggles the replacement of textures with alphanumeric
characters - * 1 is 'on', 0 is 'off' |
| gl_overbright 0 |
client |
video |
toggles maximum brightness mode - * 1 is 'on', 0 is 'off' |
| gl_palette_tex 0 |
client |
video |
toggles paletted textures - * 1 is 'on', 0 is 'off' |
| gl_picmip 0 |
client |
video |
sets the rendering quality - * higher the number is faster
but lower quality |
| gl_playermip 0 |
client |
video |
sets the player rendering quality - * higher the number is
faster but lower quality |
| gl_polyoffset 4 |
client |
video |
sets the polygon offset - try out different values for
texture flickering problems |
| gl_reporttjunctions 0 |
client |
video |
toggles writing T-junction reporting to the console |
| gl_round_down 3 |
client |
video |
sets the texture rounding down value - * higher the number
faster but lower quality |
| gl_smoothmodels 0 |
client |
video |
toggles model smoothing - * 1 is 'on', 0 is 'off' |
| gl_spriteblend 0 |
client |
video |
toggles blending sprite graphics - * 1 is 'on', 0 is 'off' |
| gl_texels |
client |
video |
reports the number of texels uploaded to the video card |
| gl_texsort 0 |
client |
video |
toggles a texel sort - * 1 is 'on', 0 is 'off' |
| gl_texturemode [type] |
client |
video |
sets the rendering mode in order from the lowest quality but
fastest to highest quality which is slower - * [type] options are:
gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with
bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear
(which deals with trilinear filtering) |
| gl_wateramp 0.300 |
client |
video |
|
| gl_zmax 4096 |
client |
video |
sets the maximum size for the Z-Buffer |
| gl_ztrick 1 |
client |
video |
toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0
is 'off' |
| god |
client |
player |
god mode makes player invincible - * 'sv_cheats' must be set
to 1 |
| graphheight 64 |
client |
player |
sets the height of the r_netgraph display |
| graphhigh 512 |
client |
player |
sets the maximum value of the r_netgraph display |
| graphmean 1 |
client |
player |
sets the mean value of the r_netgraph display |
| graphmedian 128 |
client |
player |
sets the median value of the r_netgraph display |
| hideconsole |
client |
player |
hides the console |
| hisound 1 |
client |
audio |
toggles high-quality sound - * 1=22kHz, 0=11kHz |
| hud_centerid 0 |
client |
player |
toggles player ID display - * 1 is 'on', 0 is 'off' |
| hud_deathnotice_time 6 |
client |
player |
sets how long death messages remain onscreen |
| hud_drawhistory_time 5 |
client |
player |
sets how long HUD item icons remain onscreen |
| hud_fastswitch 0 |
client |
player |
toggles fast weapon switching - * 1 is 'on', 0 is 'off' |
| hud_saytext_time 5 |
client |
player |
sets how long chat messages remain onscreen |
| impulse 100 |
client |
player |
enables flashlight |
| impulse 101 |
|
|
gives all weapons and ammo - * 'sv_cheats' must be set to 1 |
| impulse 201 |
client |
player |
sprays logo decal |
| interp |
client |
player |
enables frame interpolation |
| invlast |
client |
player |
selects previous item in inventory |
| invnext |
client |
player |
selects next item in inventory |
| invprev |
client |
player |
selects previous item in inventory |
| ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
| ip_clientport 0 |
client |
player |
sets the client port for a TCP/IP game |
| ipx_clientport 0 |
client |
player |
sets the client port for an IPX game |
| joyadvanced 0 |
client |
joystick |
These do joystick things - who the hell uses
joysticks for FPSes anyway?!? :) |
| joyadvancedupdate |
client |
joystick |
| joyadvaxisr 0 |
client |
joystick |
| joyadvaxisv 0 |
client |
joystick |
| joyadvaxisx 0 |
client |
joystick |
| joyadvaxisy 0 |
client |
joystick |
| joyadvaxisz 0 |
client |
joystick |
| joyforwardsensitivity -1 |
client |
joystick |
| joyforwardthreshold 0.150 |
client |
joystick |
| joyname 0 |
client |
joystick |
| joypitchsensitivity 1 |
client |
joystick |
| joypitchthreshold 0.150 |
client |
joystick |
| joysidesensitivity -1 |
client |
joystick |
| joysidethreshold 0.150 |
client |
joystick |
| joystick 0 |
client |
joystick |
| joywwhack1 0 |
client |
joystick |
| joywwhack2 0 |
client |
joystick |
| joyyawsensitivity -1 |
client |
joystick |
| joyyawthreshold 0.150 |
client |
joystick |
| kill |
client |
player |
player suicides to respawn again |
| lambert 1.500 |
|
|
|
| lcd_x 0 |
|
|
may have something to do with lcd display monitors |
| lcd_yaw 0 |
|
|
may have something to do with lcd display monitors |
| lightgamma 2.500 |
client |
video |
sets the lighting gamma value |
| list |
client |
player |
lists local servers found after using the 'slist' commands |
| listdemo <demoname> |
client |
demo |
lists information about <demoname> |
| load <name> |
client |
player |
loads a saved game |
| loadas8bit 0 |
client |
audio |
toggles the forcing of 8-bit (lower quality) sounds - * 1 is
'on', 0 is 'off' |
| localinfo |
client |
player |
shows local settings |
| logos |
|
|
lists decals |
| lookspring 0 |
client |
mouse |
toggles automatic view centering when 'mlook' is deactivated
- * 1 is 'on', 0 is 'off' |
| lookstrafe 0 |
client |
mouse |
toggles mouse strafing when 'mlook' is active - * 1 is 'on',
0 is 'off' |
| m_filter 0 |
client |
mouse |
toggles mouse filtering (smoothing) - * 1 is 'on', 0 is
'off' |
| m_forward |
client |
mouse |
sets the mouse forward speed sensitivity multiplier |
| m_pitch 0.022 |
client |
mouse |
sets the mouse pitch (up and down motion) speed sensitivity
multiplier - * negative numbers result in an inverted mouselook |
| m_side 0.800 |
client |
mouse |
sets the mouse strafing speed sensitivity multiplier |
| m_yaw 0.022 |
client |
mouse |
sets the yaw speed sensitivity multiplier |
| mcache |
|
|
lists modem cache contents |
| menuselect <x> |
client |
player |
selects item <x> from a menu |
| messagemode <text> |
client |
player |
displays <text> to all other players on a server |
| messagemode2 <text> |
client |
player |
displays <text> to only other players on same team |
| model <modelname> |
client |
player |
changes current player model to <modelname> |
| motd |
client |
player |
displays the Message Of The Day from the server's motd.txt
file
[more] |
| name <playername> |
client |
player |
used to change a player's name |
| netbad |
|
|
simulates a bad network connection |
| netchokeloop 0 |
|
|
|
| netmax |
|
|
displays maximum packets and game packets |
| netusage 0 |
client |
player |
toggles a network usage graph - * 1 is 'on', 0 is 'off' |
| new |
client |
player |
begins a new singleplayer game |
| nextdl |
client |
player |
downloads next file |
| noclip 0 |
client |
player |
if turned on, players can walk through walls - * 1 is 'on',
0 is 'off', and 'sv_cheats' must be set to 1 |
| nosound 0 |
client |
audio |
toggles sound - * 1 is 'on', 0 is 'off' |
| notarget 0 |
client |
player |
makes players ignore you - * 'sv_cheats' must be set to 1 |
| notify |
|
|
|
| pause |
client |
player |
pauses a game |
| pingservers |
client |
player |
displays pings of servers in the serverlist |
| pingsv <ip:port> |
client |
player |
pings a server at <ip:port> |
| play <filename> |
client |
audio |
plays a .wav designated by <filename> |
| playdemo <filename> |
client |
demo |
plays <filename>.dem at normal speed |
| playvol 9 |
client |
demo |
sets demo playback volume |
| pm_nostucktouch 0 |
|
|
|
| pm_nostudio 0 |
|
|
|
| pm_pushfix 0 |
|
|
|
| pm_worldonly 0 |
|
|
|
| pointfile <filename> |
|
|
loads maps\<filename>.pts |
| precache 0 |
client |
player |
toggles preloading of all needed files at map start - * 1 is
'on', 0 is 'off' |
| prespawn |
client |
player |
|
| primegren1 |
client |
player |
primes grenade type 1 |
| primegren2 |
client |
player |
primes grenade type 2 |
| protocol |
|
|
|
| ptrack |
|
|
|
| pushlatency -100 |
client |
player |
set this number to the inverse of your ping to help latency |
| quit |
client |
all |
exits to windows without confirmation |
| r_decals 250 |
client |
player |
sets the maximum number of decals |
| r_drawadaptive 0 |
|
|
|
| r_drawentities 0 |
client |
player |
toggles drawing player models and sprites - * 1 is 'on', 0
is 'off' |
| r_drawviewmodel 0 |
client |
player |
toggles drawing player weapon model - * 1 is 'on', 0 is
'off' |
| r_dynamic 0 |
client |
video |
toggles dynamic lighting - * 1 is 'on', 0 is 'off' |
| r_fullbright |
client |
player |
toggles maximum brightness in local games only - * 1 is
'on', 0 is 'off' |
| r_glowshellfreq 2.2 |
|
|
|
| r_lightmap <map#> |
client |
developers |
software rendering mode only - * displays one of four
(0,1,2,3) possible lightmaps to view range of switched lights |
| r_lightstyle <style#> |
client |
developers |
software rendering mode only - * displays only specified
lighting style for viewing full range of pulsing, blinking, etc. lighting
effects |
| r_mirroralpha 0 |
client |
player |
toggles reflective textures - * 1 is 'on', 0 is 'off' |
| r_mmx 0 |
client |
player |
toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is
'off' |
| r_netgraph 0 |
client |
player |
toggles graph of network conditions - *0 is 'off', 1 shows
green = good, yellow = bad, red = horrible, 2 shows packetsize |
| r_norefresh 0 |
|
|
toggles clearing HUD and console before redrawing - * 1 is
'on', 0 is 'off' |
| r_novis 0 |
|
|
toggles drawing underwater polygons - * 1 is 'on', 0 is
'off', 'r_wateralpha' must be set to 1 |
| r_shadows 0 |
client |
player |
toggles players' shadows - * 1 is 'on', 0 is 'off' |
| r_speeds 0 |
client |
developers |
toggles average fps, draw speed and polygon info - * 1 is
'on', 0 is 'off', very useful when making maps |
| r_traceglow 0 |
|
|
toggles inclusion of monsters in glow sprite occlusion
checking - * 1 is 'on', 0 is 'off' |
| r_wadtextures 0 |
|
|
|
| r_wateralpha 0 |
client |
player |
toggles alpha blending underwater - * 1 is 'on', 0 is 'off',
'r_novis' must be set to 1 |
| rate 5000 |
client |
player |
sets client data rate - * 1000 - 5000 for modems, and 10000+
for LAN |
| reconnect |
client |
player |
reconnects to the current server |
| record <filename> |
client |
demo |
begins to record a demo and saves it to
Half-Life\Valve\<filename>.dem |
| removedemo <demo> <sgmt> |
|
demo |
removes a segment <sgmt> from <demo> |
| resourcelist |
client |
player |
lists all loaded resources |
| resources |
client |
player |
lists loaded decals |
| retry |
client |
player |
tries four more times to connect to a server that has
already failed four connect attempts |
| room_delay 0.3 |
client |
audio |
3D sound setting |
| room_dlylp 2 |
client |
audio |
3D sound setting |
| room_feedback 0.42 |
client |
audio |
3D sound setting |
| room_left 0 |
client |
audio |
3D sound setting |
| room_lp 0 |
client |
audio |
3D sound setting |
| room_mod 0 |
client |
audio |
3D sound setting |
| room_off 0 |
client |
audio |
3D sound setting |
| room_refl 0 |
client |
audio |
3D sound setting |
| room_refl 0 |
client |
audio |
3D sound setting |
| room_rvblp 0 |
client |
audio |
3D sound setting |
| room_size 0 |
client |
audio |
3D sound setting |
| room_type 20 |
client |
audio |
3D sound setting |
| s_2dvolume 1 |
client |
audio |
maximum volume at which 2D sounds are played - * range from
0 to 1.0 |
| s_a3d 0.000000 |
client |
audio |
toggles A3D support - * 1 is 'on', 0 is 'off' |
| s_automax_distance 30 |
client |
audio |
sets the distance for maximum sound volume |
| s_automin_distance 2 |
client |
audio |
sets the distance for minimum sound volume |
| s_blipdir 0 |
|
|
|
| s_bloat 2.0 |
client |
audio |
bloat factor for polygons in A3D 2.0 only |
| s_buffersize 65536 |
client |
audio |
sets the buffer size |
| s_disable_a3d 0 |
client |
audio |
toggles disabling a3D - * 1 is 'on', 0 is 'off' |
| s_distance 60 |
client |
audio |
adjust the ratio of game units to meters, affecting
velocity, positioning and distance - * higher the number, the closer
everything gets in audio terms - range from 0 to infinity |
| s_doppler 0.0 |
client |
audio |
adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0
to 10, and is very sensitive |
| s_eax 0 |
client |
audio |
toggles EAX support - * 1 is 'on', 0 is 'off' |
| s_enable_a3d |
client |
audio |
enables A3D support |
| s_geometry 0 |
client |
audio |
toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0
is 'off' |
| s_leafnum 0 |
|
|
|
| s_materials 0 |
|
|
|
| s_max_distance 1000 |
client |
audio |
maximum distance from the listener before rolloff is no
longer applied - * valid range from 's_min_distance' to infinity |
| s_min_distance 5 |
client |
audio |
minimum distance a source will be from the listener before
rolloff is applied - * range from 0 to 's_max_distance' |
| s_numpolys 200 |
client |
audio |
maximum polygons to be rendered in A3D 2.0 only - setting
this to 0 is the same as turning off 's_geometry' - * range from 0 to
infinity |
| s_occfactor 0.250 |
client |
audio |
transmission value of material - the smaller the number, the
less sound passes through material - * range from 0 to 1.0 |
| s_occlude 0 |
client |
audio |
toggles sound passing throug material (occlusions) in A3D
2.0 only - * 1 is 'on', 0 is 'off' |
| s_polykeep 1000000000 |
client |
audio |
|
| s_polysize 10000000 |
client |
audio |
|
| s_refdelay 4 |
client |
audio |
delays between a source and its closest reflection in A3D
2.0 only - higher the delay, the more time it takes between when the source
and its first reflection is played - * range from 0 to 100 |
| s_refgain 0.4 |
client |
audio |
adjusts the gain on each reflection in A3D 2.0 only, where
the effects of distance are increased: high frequencies are filtered and
volume lowered - * range from 0 to 10 |
| s_rolloff 1.0 |
client |
audio |
|
| s_showtossed 0 |
client |
audio |
|
| s_usepvs 0 |
client |
audio |
|
| s_verbwet 0.25 |
client |
audio |
controls the wet/dry mix of reverb for A3D only - higher the
number, the more wet the sounds - * range from 0 to 1.0 |
| save |
client |
player |
save current game in single player only |
| saveme |
client |
player |
calls for a medic |
| say "message" |
client |
player |
chat with all other players on a server |
| say_team "message" |
client |
players |
relay a message to only your teammates |
| scr_centertime 2 |
|
|
sets how long server messages remain on the screen |
| scr_connectmsg "msg" |
|
|
displays "msg" in screen's lower left |
| scr_connectmsg1 "msg" |
|
|
displays "msg" 1 in screen's lower left |
| scr_connectmsg2 "msg" |
|
|
displays "msg" 2 in screen's lower left |
| scr_conspeed 600 |
client |
player |
sets the console scroll speed |
| scr_ofsx 0 |
client |
player |
sets the screen message offset |
| scr_ofsy 0 |
client |
player |
sets the screen message offset |
| scr_ofsz 0 |
client |
player |
sets the screen message offset |
| scr_printspeed 7 |
client |
player |
sets the screen message print speed |
| scr_transparentui 1 |
|
|
|
| screenshot |
client |
player |
captures the screen and saves it in the Half-Life/Valve
directory |
| sensitivity 9 |
client |
mouse |
sets the sensitivity of the mouse |
| servercfgfile |
server |
server admin |
sets the sercer config file - * default is server.cfg |
| serverinfo |
client |
player |
displays the server infromation |
| serverprofile <profile string> |
server |
server admin |
sets the server profile |
| setdemoinfo <demo> <sgmt> info |
client |
demo |
adds information to a demo, such as a text title, play
'tracknum', fade <in/out> or <fast/slow> |
| setinfo |
client |
player |
- * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
| setinfo tf_id <Battle ID> |
client |
player |
sets the tfc clan battle id
[more] |
| sfeign |
client |
player |
fakes death - * spy class only |
| shortname |
client |
player |
displays client's name |
| showdrop 0 |
client |
player |
toggles the display of dropped packets - * 1 is 'on', 0 is
'off' |
| showinfo 0 |
client |
player |
toggles display of all packets - * 1 is 'on', 0 is 'off' |
| showpackets 0 |
client |
player |
toggles network packet info display - * 1 is 'on', 0 is
'off' |
| showpause 0 |
client |
player |
toggles pause of graphic display - * 1 is 'on', 0 is 'off' |
| showram 0 |
client |
player |
toggles display of available ram - * 1 is 'on', 0 is 'off' |
| showtriggers 0 |
client |
developers |
toggles display of map trigger entities - * 1 is 'on', 0 is
'off' |
| sizedown |
client |
player |
decreases screen size and increases fps |
| sizeup |
client |
player |
increases screen size and decreases fps |
| skill 1 |
client |
player |
sets the skill level in singleplayer and coop mode |
| skin 0 |
client |
player |
sets the model skin |
| skipdl |
client |
player |
skips the current download and moves on to the next, if any
exist |
| skipul |
client |
player |
skips the current upload and moves to the next, if any exist |
| slist |
client |
player |
searches for local servers - * use 'list' to display this
list |
| slot1 |
client |
player |
select weapon group 1 (or menu item 1) see 'use' |
| slot2 |
client |
player |
select weapon group 2 (or menu item 2) see 'use' |
| slot3 |
client |
player |
select weapon group 3 (or menu item 3) see 'use' |
| slot4 |
client |
player |
select weapon group 4 (or menu item 4) see 'use' |
| slot5 |
client |
player |
select weapon group 5 (or menu item 5) see 'use' |
| slot6 |
client |
player |
select weapon group 6 (or menu item 6) see 'use' |
| slot7 |
client |
player |
select weapon group 7 (or menu item 7) see 'use' |
| slot8 |
client |
player |
select weapon group 8 (or menu item 8) see 'use' |
| slot9 |
client |
player |
select weapon group 9 (or menu item 9) see 'use' |
| slot10 |
client |
player |
select weapon group 10 (or menu item 10) see 'use' |
| snapshot |
client |
player |
takes a screenshot |
| snapto |
|
|
|
| snd_noextraupdate 0 |
client |
audio |
toggles extra sound system updates - * 1 is 'on' and only
use if having problems, 0 is 'off' |
| snd_show 0 |
client |
audio |
toggles the display of which sounds are being played - * 1
is 'on', 0 is 'off' |
| soundfade <parameter> |
client |
audio |
sets the soundfade parameters - *<param> =
<%><hold>[<out><in>] |
| soundinfo |
client |
audio |
displays the number of stereo channels, samples, samplebits,
speed DMA, and sound channels |
| soundlist |
client |
audio |
displays a list of all loaded sounds |
| spawn |
client |
player |
spawns a player back into the game |
| speak <message> |
client |
player |
to say something over the intercom - * try: hello, #000000,
mesa, you, go alert |
| special |
client |
player |
displays the special menu for each class |
| spectator 0 |
client |
player |
toggles entering a game as a spectator - * 1 is 'on', 0 is
'off' - spectator mode does not currently work |
| startdemos |
client |
demo |
begins playing demos in a loop |
| startmovie <filename> |
client |
demo |
plays a movie |
| stop |
client |
demo |
stops the recording of a demo |
| stopdemo |
client |
demo |
stop the playing of a demo |
| stopsound |
client |
audio |
stops playing the current sound |
| suitvolume 0.220000 |
client |
audio |
sets the volume of the HEV suit |
| swapdemo <demo> <seg> <seg> |
client |
demo |
swaps two segments' positions inside a demo |
| tell <message> |
client |
player |
speks a message |
| texgamma 2 |
client |
player |
possibly sets the gamma of the text? |
| tf_weapon_ac |
client |
player |
selects assault cannon weapon - * hw class only |
| tf_weapon_autorifle |
client |
player |
selects autorifle weapon - * sniper class only |
| tf_weapon_axe |
client |
player |
selects crowbar - *sniper, soldier, demoman, hw, and pyro
classes only |
| tf_weapon_flamethrower |
client |
player |
selects flamethrower - * pyro class only |
| tf_weapon_gl |
client |
player |
selects grenade launcher - * demo class only |
| tf_weapon_ic |
client |
player |
selects incendiary cannon - * pyro class only |
| tf_weapon_knife |
client |
player |
selects knife - * spy class only |
| tf_weapon_medikit |
client |
player |
selects medkit - * medic class only |
| tf_weapon_ng |
client |
player |
selects nailgun - * sniper and scout classes only |
| tf_weapon_pl |
client |
player |
selects pipe launcher - * demo class only |
| tf_weapon_railgun |
client |
player |
selects railgun - * engineer class only |
| tf_weapon_rpg |
client |
player |
selects rocket launcher - * soldier class only |
| tf_weapon_shotgun |
client |
player |
selects single-barrel shotgun - * scout, soldier, demoman,
medic, hw, and pyro classes only |
| tf_weapon_sniperrifle |
client |
player |
selects sniper rifle - * sniper class only |
| tf_weapon_spanner |
client |
player |
selects the spanner/wrench - * engineer class only |
| tf_weapon_superng |
client |
player |
selects the super nailgun - * medic class only |
| tf_weapon_supershotgun |
client |
player |
selects double-barrel shotgun - * soldier, medic, hw, spy,
and engineer classes only |
| tf_weapon_tranq |
client |
player |
selects the tranquilizer gun - * spy class only |
| thirdperson |
client |
player |
enables third-person view |
| throwgren |
client |
player |
throws the grenade type last primed with 'primegren1' or
'primegren2' |
| timedemo <demoname> |
client |
demo |
plays <demoname>.dem at max fps and reports average fps |
| timerefresh |
client |
player |
player spins in plave and reports average fps for the
spinning view |
| toggleconsole |
client |
player |
toggles the console screen - * usually bound to '~' |
| topcolor 30 |
client |
player |
sets the model top color |
| traceralpha 0.500 |
client |
player |
sets tracer bullet alpha component |
| tracerblue 0.400 |
client |
player |
sets tracer bullet blue component |
| tracergreen 0.800 |
client |
player |
sets tracer bullet green component |
| tracerlength 0.800 |
client |
player |
sets the tracer bullet length |
| traceroffset 30 |
client |
player |
sets the tracer bullet offset |
| tracerred 0.800 |
client |
player |
sets the tracer bullet red component |
| tracerspeed 6000 |
client |
player |
sets the tracer bullet speed |
| unbind <key> |
client |
player |
removes binding to key <key> |
| unbindall |
client |
player |
removes all key bindings |
| upload |
client |
player |
uploads files to a server |
| uprate |
client |
player |
displays the transmission rate to a server |
| use <item> |
client |
player |
uses an item or weapon, such as 'use weapon_crowbar' |
| user <name/id#> |
client |
player |
lists model color, name, rate, and model for specified user
[more] |
| v_centermove 0.150 |
|
|
|
| c_centerspeed 500 |
|
|
|
| v_dark 0 |
|
|
|
| v_kickpitch 0.600 |
client |
player |
sets the amount player view pitch changes when player is hit |
| v_kickroll 0.600 |
client |
player |
sets the amount player view roll changes when player is hit |
| v_kicktime 0.500 |
client |
player |
sets the duration of player view pitch and roll when player
is hit |
| version |
client |
player |
gives build version and date it was installed |
| vid_config_x 800 |
client |
video |
sets horizontal screen resolution |
| vid_config_y 600 |
client |
video |
sets vertical screen resolution |
| vid_d3d 0 |
client |
video |
toggles Direct3D support - * 1 is 'on', 0 is 'off' |
| vid_describemode |
client |
video |
displays video mode settings |
| vid_mode 0 |
client |
video |
sets video mode |
| vid_nopageflip 0 |
client |
video |
toggles disabling video page flipping - * 1 is 'on', 0 is
'off' |
| vid_stretch_by_2 |
client |
video |
enables video stretching (for interlaced display) |
| vid_wait 0 |
client |
video |
toggles video sync - * 1 is 'on', 0 is 'off' |
| viewframe |
client |
video |
enables wire-frame display - * OpenGL only |
| viewmodel |
client |
player |
enables model display |
| viewnext |
client |
player |
selects next model |
| viewprev |
client |
player |
selects previous model |
| viewsize 120 |
client |
player |
sets view size |
| violence_ablood 0 |
|