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Basic Console Commands


Command/Variable
Use Category Description
_snd_mixahead 0.100 client audio sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
_vid_default_mode 0 client video sets default video mode (screen resolution)
_vid_default_mode_win 3 client video sets default windowed video mode (screen resolutoin)
_vid_wait_override 0 client video sets video wait override
_windowed_mouse 0 client player enables mouse in windowed mode
+alt1      
+alt2      
+attack client player fir
+attack2 client player secondary fire - *see special
+back client player move backwards
+camdistance client chase cam moves chase cam perspective away from player - *works only if thirdperson is activated
+camin client chase cam moves chase cam forward - *works only if thirdperson is activated
+cammousemove client chase cam moves chase with mouse - *works only if thirdperson is activated
+camout client chase cam moves chase cam backward - *works only if thirdperson is activated
+campitchdown client chase cam decreases chase cam pitch to look down - *works only if thirdperson is activated
+campitchup client chase cam increases chase cam pitch to look up - *works only if thirdperson is activated
+camyawleft client chase cam tilts chase cam left - *works only if thirdperson is activated
+camyawright client chase cam tilts chase cam right - *works only if thirdperson is activated
+det20 client player sets detpack with 20 second timer - *demo class only
+det5 client player sets detpack with 5 second timer - *demo class only
+det50 client player sets detpack with 50 second timer - *demo class only
+duck client player crouches
+forward client player moves forward
+gren1 client player launches grenade type 1 - *see primegrenX, throwgren
+ip xxx.xxx.xxx.xxx     sets ip address
+gren2 client player launches grenade type 2 - *see primegrenX, throwgren
+jlook client joystick enables joystick to look around
+jump client player jumps
+klook client player enables the keyboard to look around
+left client player strafes left
+lookdown client player looks down
+lookup client player looks up
+mlook client mouse enables mouse to look around
+movedown client player moves player down - *climbing down a ladder, swimming down
+moveleft client player strafes left
+moveright client player strafes right
+moveup client player moves player up - *climbing up a ladder, swimming up
+reload client player reloads current weapon
+right client player strafes right
+showscores client player shows player scores and pings
+speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions
+use client player uses an item- such as a button, machine gun, etc.
adm_ban client tfc admin bans the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command
adm_ceasefire client tfc admin pauses or unpauses the game - must have admin status of server by using the "admin <password>" command
adm_countplayers client tfc admin shows the number of players on a server and their teams - must have admin status of server by using the "admin <password>" command
adm_deal client tfc admin begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin <password>" command
adm_kick client tfc admin kicks the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command
adm_listplayers client tfc admin lists all players and their ip addresses - must have admin status of server by using the "admin <password>" command
adm_next client tfc admin advances to the next player in the player's list - must have admin status of server by using the "admin <password>" command
admin <password> client tfc admin after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands
alias <name> "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off
ambient_fade 100 client audio sets the distance at which ambient sounds fade away
ambient_level 0.300 client audio sets the sound level for ambient sounds
appenddemo <demoname> client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
autosave client player enables autosave feature
begin      
bgetmod client player requests batch mod status
bgetsv client player requests batch server list
bgmbuffer 4096 client audio sets the CD audio buffer size
bgmvolume 0 client audio toggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind <key> <command> client player combines a <key> with a command or alias
bottomcolor 6 client player sets the bottom color of the player model
brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets
build client player displays the build menu to choose from sentry or dispenser - *engineer class only
c_maxdistance 200 client chase cam sets the maximum distance of the chase cam
c_maxpitch 90 client chase cam sets the maximum pitch of the chase cam
c_maxyaw 135 client chase cam sets the maximum yaw of the chase cam
c_minidistance 30 client chase cam sets the minimum distance of the chase cam
c_minpitch 0 client chase cam sets the minimum pitch of the chase cam
c_minyaw -135 client chase cam sets the minimum yaw of the chase cam
cam_command 0 client chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain 0 client chase cam toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
cam_idealdist 64 client chase cam sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
cam_idealpitch 0 client chase cam sets the preferred pitch for the chase cam - *works only if thirdperson is activated
cam_idealyaw 90 client chase cam sets the preferred yaw for the chase cam - *works only if thirdperson is activated
cam_snapto 0 client chase cam sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
cancelselect client player cancels selection
cd client audio controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
centerview client player centers the players view
changeclass client player displays the change class menu
changeteam client player displays the team change menu
chase_back 100 client chase cam sets the preferred chase cam distance from the player when backing up
chase_right 0 client chase cam sets the preferred offset to the side for the chase cam
chase_up 16 client chase cam sets the preferred offset up for the chase cam
cl_adaptive client player displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)
cl_allow_download 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allow_upload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle
cl_appendmixed 0 client audio toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'
cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bitcounts client player shows list of bits received for each player, with delta values
cl_bob 0.010 client player sets the amount that the view bobs while the player is running
cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running
cl_bobup 0.500 client player sets the amount that the view of a player bobs while running
cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_download_max 0 client uploading/ downloading sets the maximum number of files downloaded from a server
cl_downloadinterval 1 client uploading/ downloading sets the minimum time in between downloads from a server
cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1 client player enables estimated player stepping motion
cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages client player shows server messages
cl_movespeedkey 0.300 client player sets movement speed for keyboard use
cl_nodelta client player toggles delta compression - * 1 is 'on', 0 is 'off'
cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown <angle> client player sets the maximum angle to look down - *default is 89
cl_pitchspeed 225 client player sets the speed at which the pitch changes
cl_pitchup <angle> client player sets the maximum angle to look up - *default is 89
cl_pred_fraction 0.5 client player sets the client-side prediction faction - *closer to 1.0 is more prediction
cl_pred_link 1 client player sets the client-side prediction link value
cl_pred_maxtime 255 client player sets the maximum client-side prediction time
cl_predict_players 1 client player toggles prediction of other players - * 1 is 'on', 0 is 'off'
cl_print_custom client player displays loaded custom .wad files or decals
cl_resend 3 client player sets the resend count
cl_rollangle 2 client video sets the view tilt angle for roll motion
cl_rollspeed 200 client video sets the view tilt speed
cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_showsizes 0 client player toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'
cl_sidespeed 400 client player sets the strafing speed of a player
cl_skycolor_b 0 client video sets the blue component of the sky color
cl_skycolor_g 0 client video sets the green component of the sky color
cl_skycolor_r 0 client video sets the red component of the sky color
cl_skyname <name> client video sets the sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x 0 client video sets the sky pattern position x-coordinate
cl_skyvec_y 0 client video sets the sky pattern position y-coordinate
cl_skyvec_z 0 client video sets the sky pattern position z-coordinate
cl_slist 10 client player sets the number of servers in the serverlist
cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout 305     sets the inactivity time brfore a client times out
cl_upload_max 0     sets the maximum number of files a client can upload to a server
cl_upspeed 320 client player sets the speed of a player when he climbs up
cl_usr client player displays user HUD information
cl_view client player displays list of current on-screen entities
cl_waterdist 4 client player sets the underwater distance
cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows
clear client player clears the console screen
clearlist client player clears the server list
clientport 27005 client player sets the port that the client will use to connect to a server
cmd client player can use this in conjunction with a command
con_notifytime 4     sets client notification time
connect <ip address> client player connects to a server with the used ip address
contimes <n>     shows n overlay lines - * n = 4 to 64
coop 0     toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crc <mapname>     displays the crc value for the map at maps\<mapname>.bsp
crosshair 0 client player toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist <arg>     issues a resource request
d_spriteskip      
dc 0 client player toggles the display of the class briefings - * 1 is 'on', 0 is 'off'
deathmatch 0     toggles deathmatch mode - * 1 is 'on', 0 is 'off'
default_fov 90 client player sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
demos client demo runs a loop of demos set with startdemos
detdispenser client player remotely detonates ammo dispenser - * engineer class only
discard client player drops unusable ammo
disconnect client player disconnects a player from a server
displaysoundlist 0 client audio toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
download client uploading/ downloading begins downloading files from a server - * only if 'cl_download_ingame' is set to 1
echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
edgefriction 2     sets the amount of friction between players and objects
enableconsole client player enables the console screen
endmovie client player ends a currently ongoing movie
envmap     creates the 6 .bmp images for sky boxes from the player's current position
escape client player acts as <ESCAPE> key by hiding the console and cancelling selections
fakelag 0 client player simulates lag - * the higher the number, the more simulated lag
fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss
feign client player fake death - * spy class only
firstperson client player enables first person viewing of the game
flaginfo client player displays flag status
flush     flushes the memory and reloads the map
fly      
force_centerview client player forces the player's view to look straight ahead
fps_lan 31 client player sets the maximum framerate on a LAN game
fps_modem 31 client player sets the maximum framerate in an internet game
fps_single 80 client player sets the maximum framerate in a single playergame
fullinfo <complete info string>     displays user information
fullserverinfo     displays server information
gamma 3 client video sets the gamma level
getcertificate client player gets certificate from WON
getsv client player lists each server's ip address and the total number of servers
gg <demoname> client demo runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
gl_affinemodels 0 client video  
gl_alphamin 0.250 client video sets the minimum alpha blending level
gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1
gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0 client video toggles reversed rendering order for D3D
gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off'
gl_log <logfilename> client video writes graphic debug messages to <logfilename>
gl_max_size 256 client video sets the maximum texture size
gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind 0 client video toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems
gl_reporttjunctions 0 client video toggles writing T-junction reporting to the console
gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels client video reports the number of texels uploaded to the video card
gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp 0.300 client video  
gl_zmax 4096 client video sets the maximum size for the Z-Buffer
gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
god client player god mode makes player invincible - * 'sv_cheats' must be set to 1
graphheight 64 client player sets the height of the r_netgraph display
graphhigh 512 client player sets the maximum value of the r_netgraph display
graphmean 1 client player sets the mean value of the r_netgraph display
graphmedian 128 client player sets the median value of the r_netgraph display
hideconsole client player hides the console
hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6 client player sets how long death messages remain onscreen
hud_drawhistory_time 5 client player sets how long HUD item icons remain onscreen
hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5 client player sets how long chat messages remain onscreen
impulse 100 client player enables flashlight
impulse 101     gives all weapons and ammo - * 'sv_cheats' must be set to 1
impulse 201 client player sprays logo decal
interp client player enables frame interpolation
invlast client player selects previous item in inventory
invnext client player selects next item in inventory
invprev client player selects previous item in inventory
ip xxx.xxx.xxx.xxx     sets ip address
ip_clientport 0 client player sets the client port for a TCP/IP game
ipx_clientport 0 client player sets the client port for an IPX game
joyadvanced 0 client joystick These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
joyadvancedupdate client joystick
joyadvaxisr 0 client joystick
joyadvaxisv 0 client joystick
joyadvaxisx 0 client joystick
joyadvaxisy 0 client joystick
joyadvaxisz 0 client joystick
joyforwardsensitivity -1 client joystick
joyforwardthreshold 0.150 client joystick
joyname 0 client joystick
joypitchsensitivity 1 client joystick
joypitchthreshold 0.150 client joystick
joysidesensitivity -1 client joystick
joysidethreshold 0.150 client joystick
joystick 0 client joystick
joywwhack1 0 client joystick
joywwhack2 0 client joystick
joyyawsensitivity -1 client joystick
joyyawthreshold 0.150 client joystick
kill client player player suicides to respawn again
lambert 1.500      
lcd_x 0     may have something to do with lcd display monitors
lcd_yaw 0     may have something to do with lcd display monitors
lightgamma 2.500 client video sets the lighting gamma value
list client player lists local servers found after using the 'slist' commands
listdemo <demoname> client demo lists information about <demoname>
load <name> client player loads a saved game
loadas8bit 0 client audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
localinfo client player shows local settings
logos     lists decals
lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward client mouse sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier
mcache     lists modem cache contents
menuselect <x> client player selects item <x> from a menu
messagemode <text> client player displays <text> to all other players on a server
messagemode2 <text> client player displays <text> to only other players on same team
model <modelname> client player changes current player model to <modelname>
motd client player displays the Message Of The Day from the server's motd.txt file [more]
name <playername> client player used to change a player's name
netbad     simulates a bad network connection
netchokeloop 0      
netmax     displays maximum packets and game packets
netusage 0 client player toggles a network usage graph - * 1 is 'on', 0 is 'off'
new client player begins a new singleplayer game
nextdl client player downloads next file
noclip 0 client player if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off'
notarget 0 client player makes players ignore you - * 'sv_cheats' must be set to 1
notify      
pause client player pauses a game
pingservers client player displays pings of servers in the serverlist
pingsv <ip:port> client player pings a server at <ip:port>
play <filename> client audio plays a .wav designated by <filename>
playdemo <filename> client demo plays <filename>.dem at normal speed
playvol 9 client demo sets demo playback volume
pm_nostucktouch 0      
pm_nostudio 0      
pm_pushfix 0      
pm_worldonly 0      
pointfile <filename>     loads maps\<filename>.pts
precache 0 client player toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
prespawn client player  
primegren1 client player primes grenade type 1
primegren2 client player primes grenade type 2
protocol      
ptrack      
pushlatency -100 client player set this number to the inverse of your ping to help latency
quit client all exits to windows without confirmation
r_decals 250 client player sets the maximum number of decals
r_drawadaptive 0      
r_drawentities 0 client player toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbright client player toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq 2.2      
r_lightmap <map#> client developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_lightstyle <style#> client developers software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
r_mirroralpha 0 client player toggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0 client player toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0     toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis 0     toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_shadows 0 client player toggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0 client developers toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow 0     toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
r_wadtextures 0      
r_wateralpha 0 client player toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
rate 5000 client player sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
reconnect client player reconnects to the current server
record <filename> client demo begins to record a demo and saves it to Half-Life\Valve\<filename>.dem
removedemo <demo> <sgmt>   demo removes a segment <sgmt> from <demo>
resourcelist client player lists all loaded resources
resources client player lists loaded decals
retry client player tries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3 client audio 3D sound setting
room_dlylp 2 client audio 3D sound setting
room_feedback 0.42 client audio 3D sound setting
room_left 0 client audio 3D sound setting
room_lp 0 client audio 3D sound setting
room_mod 0 client audio 3D sound setting
room_off 0 client audio 3D sound setting
room_refl 0 client audio 3D sound setting
room_refl 0 client audio 3D sound setting
room_rvblp 0 client audio 3D sound setting
room_size 0 client audio 3D sound setting
room_type 20 client audio 3D sound setting
s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 client audio sets the distance for maximum sound volume
s_automin_distance 2 client audio sets the distance for minimum sound volume
s_blipdir 0      
s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 client audio sets the buffer size
s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d client audio enables A3D support
s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum 0      
s_materials 0      
s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000 client audio  
s_polysize 10000000 client audio  
s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_rolloff 1.0 client audio  
s_showtossed 0 client audio  
s_usepvs 0 client audio  
s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
save client player save current game in single player only
saveme client player calls for a medic
say "message" client player chat with all other players on a server
say_team "message" client players relay a message to only your teammates
scr_centertime 2     sets how long server messages remain on the screen
scr_connectmsg "msg"     displays "msg" in screen's lower left
scr_connectmsg1 "msg"     displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg"     displays "msg" 2 in screen's lower left
scr_conspeed 600 client player sets the console scroll speed
scr_ofsx 0 client player sets the screen message offset
scr_ofsy 0 client player sets the screen message offset
scr_ofsz 0 client player sets the screen message offset
scr_printspeed 7 client player sets the screen message print speed
scr_transparentui 1      
screenshot client player captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 client mouse sets the sensitivity of the mouse
servercfgfile server server admin sets the sercer config file - * default is server.cfg
serverinfo client player displays the server infromation
serverprofile <profile string> server server admin sets the server profile
setdemoinfo <demo> <sgmt> info client demo adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo tf_id <Battle ID> client player sets the tfc clan battle id [more]
sfeign client player fakes death - * spy class only
shortname client player displays client's name
showdrop 0 client player toggles the display of dropped packets - * 1 is 'on', 0 is 'off'
showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0 client developers toggles display of map trigger entities - * 1 is 'on', 0 is 'off'
sizedown client player decreases screen size and increases fps
sizeup client player increases screen size and decreases fps
skill 1 client player sets the skill level in singleplayer and coop mode
skin 0 client player sets the model skin
skipdl client player skips the current download and moves on to the next, if any exist
skipul client player skips the current upload and moves to the next, if any exist
slist client player searches for local servers - * use 'list' to display this list
slot1 client player select weapon group 1 (or menu item 1) see 'use'
slot2 client player select weapon group 2 (or menu item 2) see 'use'
slot3 client player select weapon group 3 (or menu item 3) see 'use'
slot4 client player select weapon group 4 (or menu item 4) see 'use'
slot5 client player select weapon group 5 (or menu item 5) see 'use'
slot6 client player select weapon group 6 (or menu item 6) see 'use'
slot7 client player select weapon group 7 (or menu item 7) see 'use'
slot8 client player select weapon group 8 (or menu item 8) see 'use'
slot9 client player select weapon group 9 (or menu item 9) see 'use'
slot10 client player select weapon group 10 (or menu item 10) see 'use'
snapshot client player takes a screenshot
snapto      
snd_noextraupdate 0 client audio toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
snd_show 0 client audio toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade <parameter> client audio sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
soundinfo client audio displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlist client audio displays a list of all loaded sounds
spawn client player spawns a player back into the game
speak <message> client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert
special client player displays the special menu for each class
spectator 0 client player toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
startdemos client demo begins playing demos in a loop
startmovie <filename> client demo plays a movie
stop client demo stops the recording of a demo
stopdemo client demo stop the playing of a demo
stopsound client audio stops playing the current sound
suitvolume 0.220000 client audio sets the volume of the HEV suit
swapdemo <demo> <seg> <seg> client demo swaps two segments' positions inside a demo
tell <message> client player speks a message
texgamma 2 client player possibly sets the gamma of the text?
tf_weapon_ac client player selects assault cannon weapon - * hw class only
tf_weapon_autorifle client player selects autorifle weapon - * sniper class only
tf_weapon_axe client player selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only
tf_weapon_flamethrower client player selects flamethrower - * pyro class only
tf_weapon_gl client player selects grenade launcher - * demo class only
tf_weapon_ic client player selects incendiary cannon - * pyro class only
tf_weapon_knife client player selects knife - * spy class only
tf_weapon_medikit client player selects medkit - * medic class only
tf_weapon_ng client player selects nailgun - * sniper and scout classes only
tf_weapon_pl client player selects pipe launcher - * demo class only
tf_weapon_railgun client player selects railgun - * engineer class only
tf_weapon_rpg client player selects rocket launcher - * soldier class only
tf_weapon_shotgun client player selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only
tf_weapon_sniperrifle client player selects sniper rifle - * sniper class only
tf_weapon_spanner client player selects the spanner/wrench - * engineer class only
tf_weapon_superng client player selects the super nailgun - * medic class only
tf_weapon_supershotgun client player selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only
tf_weapon_tranq client player selects the tranquilizer gun - * spy class only
thirdperson client player enables third-person view
throwgren client player throws the grenade type last primed with 'primegren1' or 'primegren2'
timedemo <demoname> client demo plays <demoname>.dem at max fps and reports average fps
timerefresh client player player spins in plave and reports average fps for the spinning view
toggleconsole client player toggles the console screen - * usually bound to '~'
topcolor 30 client player sets the model top color
traceralpha 0.500 client player sets tracer bullet alpha component
tracerblue 0.400 client player sets tracer bullet blue component
tracergreen 0.800 client player sets tracer bullet green component
tracerlength 0.800 client player sets the tracer bullet length
traceroffset 30 client player sets the tracer bullet offset
tracerred 0.800 client player sets the tracer bullet red component
tracerspeed 6000 client player sets the tracer bullet speed
unbind <key> client player removes binding to key <key>
unbindall client player removes all key bindings
upload client player uploads files to a server
uprate client player displays the transmission rate to a server
use <item> client player uses an item or weapon, such as 'use weapon_crowbar'
user <name/id#> client player lists model color, name, rate, and model for specified user [more]
v_centermove 0.150      
c_centerspeed 500      
v_dark 0      
v_kickpitch 0.600 client player sets the amount player view pitch changes when player is hit
v_kickroll 0.600 client player sets the amount player view roll changes when player is hit
v_kicktime 0.500 client player sets the duration of player view pitch and roll when player is hit
version client player gives build version and date it was installed
vid_config_x 800 client video sets horizontal screen resolution
vid_config_y 600 client video sets vertical screen resolution
vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode client video displays video mode settings
vid_mode 0 client video sets video mode
vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_stretch_by_2 client video enables video stretching (for interlaced display)
vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off'
viewframe client video enables wire-frame display - * OpenGL only
viewmodel client player enables model display
viewnext client player selects next model
viewprev client player selects previous model
viewsize 120 client player sets view size
violence_ablood 0