|
Command |
Default value |
Description |
|
bottomcolor |
6 |
Set bottom (pants) color of
your player model [Flags: ai] |
|
clientport |
27005 |
Set default client port for
connecting to a server. |
|
cl_allowdownload |
1 |
Enable download of maps,
models, and decals on joining a server if your machine doesn't have them.
Set this to 0 if having MP problems. |
|
cl_allowupload |
1 |
Enable upload of maps,
models, and decals on joining a server if server doesn't have them. Set this
to 0 if having MP problems. |
|
cl_cmdrate |
30 |
Set number of times per
second client updates server. (30 is modem speed; try 50 for LAN or between
for cable modems, etc) |
|
cl_dlmax |
128 |
Set max number of KB to
download from server. |
|
cl_download_ingame |
1 |
Enable downloads during a
multiplayer game. (This kinda sucks.) |
|
cl_fixtimerate |
7.5 |
Set fixed time rate. |
|
cl_gaitestimation |
1 |
Enable player stepping
estimation. Disabling stops "ice skating" but might increase perceived lag. |
|
cl_hightrack |
0 |
Make spectators follow
highest-scoring player. |
|
cl_latency |
0 |
Set client latency. |
|
cl_lb |
0 |
Enable client-side blood
decal prediction if cl_lw is set to 1. |
|
cl_lc |
1 |
Enable lag compensation.
(server must have sv_unlag 1) |
|
cl_lw |
1 |
Enable 1.1.0.0 weapon
animations and sounds. If cl_lc is 1, set this to 1 as well. |
|
cl_nopred |
0 |
Disable client prediction. |
|
cl_rate |
9001.204 |
Set rate client sends data
to server (bytes/sec). Try 1000-4000 for modem, 6000-9000 cable, up to 20000
if T1. Incorrect values can increase lag dramatically. |
|
cl_resend |
6 |
Set number of times to
resend lost packets. |
|
cl_shownet |
0 |
Display network packet
numbers. |
|
cl_spectator_password |
0 |
Set password for spectator
access. |
|
cl_timeout |
305 |
Set inactivity time before
client is disconnected. |
|
cl_updaterate |
20 |
Set number of updates client
requests from the server per second. |
|
connect |
"[IP address]:[port number]" |
Connect to server.<PORT> |
|
coop |
0 |
Enable co-operative play
mode. |
|
disconnect |
|
Disconnect from a
multiplayer game. |
|
fakelag |
0 |
Simulates more lag at
increasing values. |
|
fakeloss |
0 |
Simulates packet loss at
increased values. |
|
getcertificate |
|
Authenticates Half-Life CD
key without joining server. |
|
graphheight |
64 |
Set height of net_graph
display. |
|
ipx_clientport |
0 |
Set client port for IPX LAN
game |
|
ip_clientport |
0 |
Set client port for TCP/IP
LAN game |
|
list |
|
Lists local servers (via
slist) |
|
name |
0 |
Set client player name. |
|
net_graph |
0 |
Display useful, but
lag-increasing graph of ping, lag, packet loss, etc. Try net_graph 1,
net_graph 2, net_graph 3. |
|
net_graphpos |
1 |
Position netgraph on screen
if net_graph is active. 1 = right, 2 = center, 3 = left. |
|
net_graphsolid |
1 |
Enable solid-drawn graph if
net_graph is active. |
|
net_graphwidth |
192 |
Set width of net_graph
width. |
|
net_scale |
5 |
Set net_graph's vertical
scale. |
|
net_showdrop |
0 |
Display packets dropped from
network. |
|
net_showpackets |
0 |
Display network packets. |
|
pingservers |
|
Display ping numbers in the
server list (instead of green/red dots) |
|
port |
27015 |
Set default connection port. |
|
pushlatency |
-50 |
Set pushlatency. Preferred
value is -0.5 * your ping. |
|
reconnect |
|
Reconnect to current server (if not connected). |
|
retry |
|
Try to reconnect to current
server four times. |
|
showinfo |
|
Display all packets. |
|
slist |
|
Search for local servers. |
|
topcolor |
30 |
Set player model top (shirt)
color. |
|
upload |
|
Upload client files to
connected server. |