Half-Life Movie Variables
|
Command |
Default value |
Description |
| appenddemo |
<demo> |
record a demo, appending to the demo file already at
half-life/valve/demo.dem |
| cl_gg |
0 |
enable Game Gauge mode (gg
starts running a demo in gamegauge mode and will report averag FPS
at the end |
| demos |
|
runs a loop of demos set with startdemos |
| endmovie |
|
the commands 'startmovie' and 'endmovie' start and stop
recordding to a video stream, that is basically a bunch of bitmap images in
a single file. You use the command like this: From the console type in:
startmovie
then enter a map using the map command from the console. I have
had problems starting up the comand while in a map with the current version
of half life but not with the origional CD copy. You need to issue the
endmoive command to stop it. Note that this takes up a large amount of disk
space. Then you need to compile a program called 'mkmovie' in the valve
utils from the SDK (see the misc files section), and use this program to
extract all the bitmaps from within the single video stream file. Then you
use a program such as Adobe Premiere to string them together into an AVI, or
mpg if you have the plugins. Be sure to import them such that their duration
is only frame. You need a fast computer to do this properly, if not you will
get like 15 frames per second, which is fine for most people, and still gets
you a useable ingame video stream. If you have a slow pc, be sure to set the
avi to 15 frames per second, but if your pc is fast then 24 or 30 frames per
second is good too. Thanks to Evan
for that info. |
| gg |
<demoname> |
run Game Gauge benchmark using demoname if cl_gg = 1 |
| host_framerate |
0 |
set the speed that host and server interact with the game.
|
| listdemo |
<demoname> |
list info on demo file |
| playdemo |
<filename> |
play the demo in file Half-Life/valve/filename.dem at
normal speed (use timedemo to play at max fps and report average fps). |
| playvol |
|
set demo playback volume |
| record |
<filename> |
starts recording demo to Half-Live\valve\filename.dem, see
stop |
| removedemo |
<demo> <segmt> |
remove segment from a demo |
| setdemoinfo |
<demo> <segmt> info |
add info to demo: info = title "text", play tracknum, fade
|
| startdemos |
|
start playing demos in a loop, see demos |
| startmovie |
<file> |
the commands 'startmovie' and 'endmovie' start and stop
recordding to a video stream, that is basically a bunch of bitmap images in
a single file. You use the command like this: From the console type in:
startmovie
then enter a map using the map command from the console. I have
had problems starting up the comand while in a map with the current version
of half life but not with the origional CD copy. You need to issue the
endmoive command to stop it. Note that this takes up a large amount of disk
space. Then you need to compile a program called 'mkmovie' in the valve
utils from the SDK (see the misc files section), and use this program to
extract all the bitmaps from within the single video stream file. Then you
use a program such as Adobe Premiere to string them together into an AVI, or
mpg if you have the plugins. Be sure to import them such that their duration
is only frame. You need a fast computer to do this properly, if not you will
get like 15 frames per second, which is fine for most people, and still gets
you a useable ingame video stream. If you have a slow pc, be sure to set the
avi to 15 frames per second, but if your pc is fast then 24 or 30 frames per
second is good too. Thanks to Evan
for that info. |
| stop |
|
stops recording a demo, see record |
| stopdemo |
|
stop playing a demo |
| swapdemo |
<demo><seg><seg> |
swap two segments' positions in a demo |
| timedemo |
<demo> |
play demo HalfLife\Valve\demo.dem at max FPS and report
average FPS (see r_speeds, timerefresh, gg) |
| timerefresh |
|
spin view in place |
|
|